Stats & Damage Calculations
Nine core stats and how they interact to determine damage, survivability, and team synergy.
The Nine Core Stats
Every hero in Sapiens War is defined by nine stats. Below is a summary of each and rough formulas showing how they interact with core combat math.
Health
Total health pool. Determines survivability and how much damage a hero can sustain.
Protection
Percentage-based damage reduction. Works in tandem with Health for effective survivability.
Speed
Determines how quickly a hero gains Turn Meter. Faster heroes act more frequently.
Attack
Increases damage dealt by offensive abilities. Scales with Crit % and Crit Damage.
Damage = Attack × Ability Multiplier
Defense
Reduces incoming damage. Higher Defense heroes are harder to take down. Defense scales with character level.
Damage Taken = Incoming Damage × (1 - (Defense ÷ (Defense + Level × 7.5)))
Crit %
Chance to land a critical hit. Caps at 100%.
Crit Roll = Random(0–100) ≤ Crit %
Crit Damage
Multiplier applied to damage when a critical hit occurs.
Crit Damage Multiplier = 1.0 + Crit Damage (in decimal form)
Intuition
Improves the effectiveness of abilities that scale with precision or insight.
Ability Effectiveness = Base Effect × (1 + Intuition)
Resolve
Resistance to crowd control and debuffs. Higher Resolve reduces the chance of being affected.
Debuff Resist Chance = Resolve - Enemy Accuracy
Other deep dives:
Battle Flow & Turn Meter →