Status Effects
All current buffs, debuffs, and neutral effects that can be applied in battle.
▶Buffs (11)
Attack Up
+25% Attack.
Crit Chance Up
+50% Crit Chance.
Crit Damage Up
+50% Crit Damage.
Defense Up
+25% Defense.
Health Up
+25% Max Health and increased Healing Rate.
Hope
+50% Defense. Counts as 100 stacks of Espérance for stack bonuses.
Intuition Up
+20% Intuition.
Resolve Up
+20% Resolve.
Shield
A bonus amount of survivability added on top of protection.
Shield Wall
Unit takes 15% less damage from all sources.
Speed Up
+20% Speed.
▶Debuffs (13)
Attack Down
-25% Attack.
Bleed
Take 8% of this unit's max Health as damage at the end of its turn.
Crit Chance Down
-50% Crit Chance.
Crit Damage Down
-50% Crit Damage.
Defense Down
-25% Defense.
Health Down
-25% Max Health and decreased Healing Rate.
Infatuate
When this unit uses an ability, they have a 40% chance to instead use their Basic Attack on a random target. Doubled when targeting the caster.
Intuition Down
-20% Intuition.
Poison
Take 15% of this unit's max Health as damage at the end of its turn.
Resolve Down
-20% Resolve.
Spark Overload
Unit loses 10% Spark whenever they take a turn; if Spark hits 0, they are Stunned for 1 turn.
Speed Down
-20% Speed.
Vulnerable
The next hit against this unit is guaranteed to critically hit.