Napoleon
Community Kit by Alyssa
Support
1804-1815 CE
France
Tactical French commander who rotates balanced abilities to support his forces with early momentum.
Stats
Design Notes
Tactical commander who rotates three distinct abilities with cooldown penalties, supporting French troops through early summoning and ability synergies.
Abilities
Infantry Assault
BasicSummon a French Imperial Soldier, then call all allies to assist on random enemies, dealing 10% increased damage to Targeted enemies. If Napoleon has less than 60% Spark the assisting allies have +30% Defense Penetration. If this ability is the one Napoleon used on his last turn, the assists deal 70% reduced damage.
Cavalry Charge
SpecialDeal damage to the three weakest enemies and inflict Targeted on them. If Napoleon has less than 40% Spark, inflict Battle Shock on all enemies not inflicted with Targeted. If this ability is the one Napoleon used on his previous turn, this attack has -70% Intuition.
Artillery Bombardment
SpecialDeal damage to all enemies. If Napoleon has less than 50% Spark, inflict Suppressed on all enemies for 1 turn. If this ability is the one Napoleon used on his last turn, it has -70% accuracy and all allies take damage equal to 2% of Napoleon's max health. Suppressed: Cannot counterattack, -25% speed
Emperor of the French
PassiveAll French allies have +20 Speed and +15% Attack. At the start of battle, Napoleon summons two French Imperial Soldiers, then he gives all French allies the Rapid Maneuver buff for 2 turns. Rapid Maneuver: +20% Attack, Intuition and ignore taunt effects.
Corps System
PassiveWhile Napoleon is active, all French allies have the Corps buff. Corps: When this unit uses an ability during its turn, call a random ally that is not Napoleon to assist, dealing 75% reduced damage. Napoleon cannot attack out of turn and his Spark cannot be manipulated
Spark: First Consul
PassiveWhenever an ally attacks out of turn, Napoleon gains 1% Spark