Design Notes
Alexander is a momentum engine for Greek teams, with Hellenism enabling cascading Turn Meter loops, stacked speed, and explosive assist chains. His spark ultimate transforms the entire squad into a rolling avalanche.
Abilities
Swift Slash
BasicDeal physical damage to target enemy and inflict Speed Down. All Greek allies gain Speed Up. This attack deals an additional instance of damage if the target has Hellenism. If used on Alexander's turn, all Greek allies gain 5% Turn Meter.
Leader of the Greeks
SpecialCD: 6TCall all Greek allies to assist (they deal 30% less damage unless used with 50%+ Spark). All Greek allies gain 10% Turn Meter, recover 20% Max Health and Protection, and gain 15% Offense for 2 turns. If used with less than 50% Spark, all Greek allies instead gain 30% Turn Meter, recover 50% Max Health and Protection, and gain 30% Offense for 4 turns.
Swift Conquest
SpecialCD: 4TInflict Hellenism on target enemy for the rest of the encounter. Deal damage to all enemies, and deal another instance of damage to all enemies with Hellenism. All Greek allies gain 10% Turn Meter, Alexander gains 10% Turn Meter and 20% Spark. If used with more than 70% Spark, Alexander does not gain Spark and instead deals a second full AoE damage instance.
Hellenistic Doctrine
PassiveAll Greek allies gain 30% Max Health, +30 Speed, and +10% Offense. Whenever a unit is called to assist, that unit gains 5% Turn Meter (doubled on Alexander's turn). Alexander gains half of this Turn Meter gain. Enemies with Hellenism deal 10% less damage to Greek allies.
Godsblessed
PassiveThe first time Alexander is defeated while another Greek ally is present, he revives with 100% Health and 20% Turn Meter.
Spark: Flag of Conquest
PassiveThis ability activates only at 100% Spark. Alexander gains 1% Spark on each unit’s turn (tripled if that unit has Hellenism). All Greek allies gain 100% Turn Meter, Speed Up, Offense Up, and +10 Speed (stacking up to +50) for the rest of the encounter. Alexander gains +5% Offense and +10 Speed (stacking), and gains Hellenistic Doctrine for 3 turns. Inflict all enemies with Battle Shock for 1 turn; when Battle Shock is removed, they lose 10% Offense for 2 turns.
Hellenistic Doctrine (Buff)
PassiveWhile Alexander has Hellenistic Doctrine, at the start of his turn all Greek allies gain 10% Turn Meter. Alexander has +50% Max Health. Whenever a foe with Hellenism starts their turn, Alexander recovers 32% Max Health and gains 32% Turn Meter.